Wednesday, March 13, 2013
7DRL Challenge 2013: Uushuvud (Day Two)
Everything is white right now, but it will soon be in multiple colors. I spent my first two days mostly developing the level generation for Uushuvud. It is now working to an extent that I consider acceptable. Aside from that, I spent a great deal of time working on the history of the game world and the relatively simple plot that will be present in the game. These are basically finished now. I can focus completely on programming at this point.
I have the beginnings of a data organization scheme for items and creatures, and I think my efforts for today will be focused on fleshing these out and possibly integrating them with the level data, getting items and monsters placed in the game world. If I have time, I'll try to get some basic monster and player movement in place, but we'll see how that goes.
Definitely on track to have this finished by Sunday!