This is in direct response to "Do you want Heavy Metal to survive?" from Poetry of Subculture, one of my favorite blogs. Anywhere I say "you" I am addressing Helm, the writer of that blog, and not you the reader (though feel free to pretend I'm talking to you, if you want, all zero of my readers).
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This might be dangerously long and uncensored...
I play this game on my iPad called Outwitters. It's an asynchronous strategy game with no computer controlled opponents, meaning that I can only play it with other people, and since I don't know anyone in so called real life who plays this game, I must rely upon the continued existence of a community who plays the game online in order for me to be able to play it. Therefore, I want the popularity of this game to flourish, I want the developers of the game to turn a profit so that they can continue to support the game and release updates to it, I want the game to survive. If no one else plays the game, then I can't play it. The game would be dead.
There's potentially this sense that if Heavy Metal isn't popular then the game its fans play might die. There will be no more bands, and therefore no more records to buy (or pirate?), and therefore no more concerts to attend, and therefore no more game to play, and therefore, I suppose, they would then have to grow up or find another game. Is this the attitude that members of the modern heavy metal scene have? Hard for me to say. I don't talk to them. This isn't why I listen to metal. I'm not part of any scene.
So I'm not sure how much more I can say about that. So I'll speak about myself instead.
Obviously, the strict mutually exclusive dichotomy you present is a fabrication, and I'm aware that you are using it only as a tool (you said so, duh). But I find it difficult to speak about the ideas here without at least acknowledging the fact that there are parts of myself in each of the two camps. There are probably also parts of myself in other camps entirely, but I haven't really thought about that yet.
In the simplest sense, I want Heavy Metal to survive. This then means more and more music for me to listen to. I don't share your practice of not listening to new music. When I choose bands to listen to, I typically don't use their age or period of existence as a deciding factor. I don't usually think about it. In fact, it never occurred to me to do so, and even when I was young, I listened to anything and everything from any time period. My first two King Crimson albums were In the Court of the Crimson King and the ConstruKction of Light, at that time their latest. I didn't care about the time difference then. And I don't now.
Of course, lately I've been focusing on exploring subgenres of metal with which I had been previously unfamiliar, and therefore I have been primarily and specifically using categorization as the deciding factor for what I listen to. Time doesn't enter into the equation, except as it relates to understanding what happened historically.
In another sense, I want Heavy Metal to survive. I have this possibly quixotic urge to be the guy that opens the door to another broad substrand of metal's history. More on this later.
In a different sense, I do not want Heavy Metal to survive. This doesn't mean that I want Heavy Metal to die, only that I lack the desire for it to survive. I understand that the death of Heavy Metal does not mean the end of interesting music or art in general. There will always be something that I'm interested in listening to, even if it isn't metal. And that's fine. In addition, as you point out, the death of Heavy Metal doesn't mean its complete annihiliation, as its history remains, carved from stone. It may be forgotten one day, but not during my lifetime. So what do I care?
In yet another sense, I want Heavy Metal to die. I've long felt that the most enduringly human characters from fiction are those whose deaths are depicted in the text. You've said about a zillion times something to the effect that death is a necessary part of the human condition. That James Bond goes on and on and on forever and always comes out alive makes him a pathetic hero, because he is in no danger. He is immortal and impossible to relate to as a human being because he is not human. That Sydney Carton dies in Charles Darnay's place makes him a hero that can inspire heroism in the reader. There is nothing about him that places an impenetrable wall between fiction and reality. One might argue that Bond needn't be capable of death because it is escapist entertainment, not high art. But since we're talking about Heavy Metal here (I didn't forget), let's consider whether we want our metal to be escapist entertainment or high art. Perhaps this is a stupid thought on my part, and that's fine. There are stupid parts of me. Shall I deny them? The point is that the death of Heavy Metal somehow seems to bring to it a greater sense of importance and value. There is not an inexhaustible supply of it. The amount of music that can be written is finite, no matter how much they may argue against this.
...
Is there somewhere for metal to go that isn't merely a revisitation of what has come before? Is there something for me to compose in the metal universe that hasn't already been explored.
Absolutely. Probably.
I suspect that my ability to figure this out is both limited and strengthened by my relative lack of knowledge about Heavy Metal. I mean here that my knowledge, though not insignificant or unsubstantial, is by far incomplete. I am not aware of everything that has happened in metal (is anyone?). Thus, I am in danger of proposing a direction for metal that has happened but of which I am not aware. On the other hand, I am not aware of everything that has happened in metal. Thus, if I should suggest a formula (meaning a set of symbolic ingredients, not write a verse like this and a chorus like that and 1-2-3: you have a hit!)--if I should suggest a formula for a new direction of metal that has been implemented before, I may be unaware of the results and therefore uninfluenced by the nuances of that attempt. Therefore, my own attempt may be more effective, or effective in a different manner, or the ingredients may combine in ways heretofore unknown and unseen.
I suspect that there's somewhere to go in terms of how the ingredients are utilized. I'm about to be exploring this, or at least I feel as though I will be soon.
...
If you're still with me (sorry for the rambling length of that!), I have some questions for you...
1. I'm under the impression that you write metal yourself. In the context of the motivations you present above for entering into the metal scene, how do you understand the relationship between accepting the inevitable death of metal and simultaneously creating more of it? I think you've perhaps touched on this a little when you wrote that "we all have a death drive. To realize how it functions and to what imaginative ends it urges us is, instead, a delight." I wonder if you might be willing to elaborate.
2. Maybe I only had one question. Can't think of what else I wanted to ask or whether there was anything else.
So I was worried that I wouldn't have anything to say this Friday to meet my arbitrary "always blog on Friday" rule that I applied to myself a week or two ago.
I needed some dumb thing to blog about.
So when I realized that Bioware has released yet another package of downloadable content for Mass Effect 2, I decided that would be my dumb thing for the evening.
It is called "The Arrival."
I do not really have enough time to play it right now.
I will post more interesting stuff later when I actually have some interesting dreams.
Last night I dreamed that I was working on a computer program of some kind, and upon achieving some measure of success with it, I was accused of being a hacker. Insisting that I was not seemed futile. My accusers persisted with their lies.
I found a clarinet somewhere and started to play it. I don't play the clarinet, really. I took a woodwind class years ago in which I was required to play one a little, but I don't actually know how to play it properly. Nevertheless, I discovered that I was not entirely terrible. Although I was only messing around with it, a crowd soon gathered around me to listen to my playing.
I stopped to explain to the kids in the crowd what the instrument was and its basic functionality. Knowing, however, that the kids would soon grow bored if I talked for too long, I jumped right into another piece of music.
Miraculously, this time I had a band accompanying me. I also realized suddenly that I was the greatest clarinetist who ever lived. We jumped right into it: at about 160 beats per minute, I played an extended lead part consisting of constant sixteenths with occasional triplets to mix it up. We ramped up the intensity and increased the tempo very gradually, until at last the band dropped out, and I finished off with two full measures of a relentless barrage of notes: sixteenth triplets first, finishing off with a flurry of thirty-secondths.
The band joined in again, and I tossed the clarinet to a nearby roadie. I started to sing. The lyrics are gone now, but they had something to do with finding a place where I could be at peace.
The melody was something like this:
After a single verse, the song was over, and everyone cheered until my accusers had no choice but to leave me alone lest the mob tar and feather them.
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Ordinarily I reserve the label "Important (Long) Dreams" for those dreams that I flesh out into a sort of short short story. I didn't do that here, because I am busy. In any case, this dream felt important, and thus it should have been so fleshed out. I might have written some notes down for later blogging purposes, but usually what happens when I do that is that the dream never really gets translated into blog form at all. So I opted to write it more simply as I have done above.
I do sometimes dream about writing or playing music or both. What is interesting to me is that the music is usually not bad at all. I'm not sure what exactly this suggests about the human mind and how creativity is related to the subconscious, but it seems to suggest something. I don't know a lot about psychology or neurological anatomy, but as far as I can tell, the subconscious parts of the human brain are not altogether separate or distinct from the parts involved in creating artwork. Or the parts that create artwork are not turned off whilst in a dreamspace.
I also don't know why I played the clarinet in this dream. I play the guitar quite well, so why didn't I play that?
If one of my hundreds of thousands of readers who have extensive experience in the relevant fields would kindly give me some insight, I would be much obliged.
I haven't had a really solid narrative dream to blog about for quite some time now, so that explains why I haven't been around here too much lately. I know all you readers are probably just bursting at the seams trying to restrain yourself from saying something disapproving, but have no fear! I am still alive and sleeping every night, and sooner or later a good dream is bound to come along.
Actually, the truth is that I have a couple sheets of dream notes that I need to blog about, but I lost my steam a little bit with this blog. I don't think it's quite dead at this point. I think I am still going to keep up this blog from time to time. But I don't think it'll be particularly frequent.
Last night, I did have two dreams that I can vaguely remember. Though most of the details are gone, I do remember a couple really basic concepts from them, so let me share...
The first involved learning to play Craps. I don't gamble. I'm good enough at math to know how bad an idea it really is. So I'm a little hazy on how exactly the game of Craps works, but in my dream world, I was learning how to play it. It seemed to be a bit more like Roulette in the dreamspace, except not so entirely up to chance. There was actually some significant element of skill in placing bets, and in fact, it was not really that hard to win. I got myself ahead quite easily and started to develop a crowd of old ladies who were impressed by my ability.
Then, somebody was being mugged in another part of the casino, and I alone sprang into action. When I got back from rescuing the victim, the old ladies had stolen my winnings.
Upon waking, I realized that my subconscious does not understand Craps at all.
The second dream involved a former college peer named Matt Glickstein visiting my apartment for some musical reason. I think he was listening to rare Avenged Sevenfold B-sides on my computer.
You might remember that I've mentioned Matt before on this blog. He was the other Music Composition major in my year at the University of Redlands, and I've always admired his music because he has such a knack for writing effective songs. I usually don't write songs. While at University I think I never wrote songs, and although I probably felt at the time that it was because I didn't like the traditional song-based structure for music, I think now that part of it might have been that I wasn't very good at it. Matt is good at it. You should go listen to his songs, and then buy his album.
I think he was listening to Avenged Sevenfold because yesterday I was reading about Mike Portnoy's departure from Dream Theater and trying to figure out why some of his fans were upset with something that he had said. I couldn't find any reference to what he said or did to make them mad. Anyway, until recently Portnoy was also the touring drummer of Avenged Sevenfold. I don't listen to them really. I used to listen to Dream Theater a lot, but not so much now.
The other reason that I haven't been blogging very much is because I'm trying to complete an album of my own. Once that happens, I will probably link to it from this website, but it'll have its own website, and I expect I will focus more on that one than this one.
I'm also trying to get myself solidly into independent game development. I've been inspired by two guys mostly: Terry Cavanagh and Jonathan Blow. Their games have had a deep effect on me. Particularly, three of Cavanagh's games: VVVVVV, Pathways, and Don't Look Back. And Blow's Braid, which has affected me in a way that no other game ever has.
I'm starting to write down all the ideas I have for small games that I might be able to complete without too much difficulty. Usually my ambition defeats me. Even projects that start small eventually become huge and are subsequently abandoned. This will not do. So I'm trying to force myself to keep my ideas small, and when I attempt to create them, I will do so as quickly as I can. Getting a few projects done, whether or not they are particularly good, is my current goal.
Of course, as I am presently working on a Computer Science degree, it may be slightly difficult to find time to work on that stuff.
I think I might be spreading myself a little too thin.
I won't be using the Internet for a little while on account of moving. I won't be able to make another blog entry until probably late tomorrow afternoon/evening, and by then the details of whatever I dream about tonight will have changed a lot. So I'll try not to have any dreams at all tonight, but usually that's not really up to me. I'll probably have some awesome dream about making chocolate spaghetti or something, but by the time I have my Internet connection back up, it'll be regular old non-chocolate spaghetti, and what's the point of blogging about that?
I just thought I should say something so that all you 300,000 readers will not be clamoring for a new entry tomorrow morning. Why don't you go write your own blogs!?